Originally, BR3 casuals was held on Dec.17th, but I couldn't hold it due to lack of participants, so I'd like to write a little column.
(as always, I'm sorry for the text left to Google Translate...)
The topic this time is "BR3's Evade has a performance difference of 1Por2P".
Evade specifications
First of all, about the specifications of Evade.
-Reception is between 9Frames.
For example, when evading an attack with a startup of 20frames, if you input Evade according to the 12~20frames of the opponent's attack, Evade will succeed.-Evade will not succeed if the other party has not started the attack operation.
Evade has a specification that "If you do not input after the opponent starts the attack action, it will definitely fail".
For example, P of Bakuryu is the startup is 8Frame.
When Evade P of Bakuryu, it is necessary to input Evade after Bakuryu starts the attack, so you have to narrow down the input between 7Frames of 2~8 frames.
Here is the specification of Evade wrote before, but in BR3 of the PS2ver, specifications 1P/2P has been found to be different.
The player who selects the mode suffers a disadvantage
Specification difference between the 1P/2P is determined at the time of selecting the mode, such as Arcade and VS mode.
The difference in specifications is as follows.
| chose | didn't choose | |
| reception time | 9F | 10F |
| simultaneous restrictions | restricted | not restricted |
This handicap is attached in all modes, not just training mode.
One example that has a clear impact is Long 236236B in Hyper.

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